Card game prototyping software


















If your cards are poker-sized and you want 9 per page? You can do that, too. You can also compile print-sheets by card, by template, or pulling from the whole deck. Using Card Maker, I can print out a version of my game, playtest it, scrap it, tweak every card in the deck, print it out, and playtest again, all in the space of an hour.

Card Maker is a purpose-built weapon designed for optimal playtesting and nothing else. And there you have it: the amazing million-dollar time-saver I wish someone would have told me.

Hopefully this will prove useful to at least one person out there. Oh, and as a side-note: if you download Card Maker and like it as much as I do, be sure to drop its creator, Tim Stair, a Paypal donation at nhmk nhmk.

Skip to content. What brings all this on? So where is a budding designer to turn? Getting Started Artwork List of Publishers Archive. Login or register to post comments 15 replies [ Last post ]. Hi all, I'm actually not sure if this belongs in "Prototyping" or "Playtesting", but I'm hoping a lot of the same people read both Login or register to post comments. Sounds like a good. Sounds like a good project. My Inkscape extensions on. My Inkscape extensions on phone so can't link now.

Did you have ZunTzu on your. Did you have ZunTzu on your list? Looks like that one was on the Battlegrounds Games' list, but thanks for bringing it up! Virtual Board Webpage. Virtual Board! It's a work in Progress. Is there an advantage to use. Cost savings and time savings. So very tired Best Prototyping Tools for Designers. Dimensions include the number of each type of cards in decks, hands, and piles, number of players and teams, and aspects of the rules of the game, including the goal of the game, the protocol governing selecting and dealing cards, the possible sequences of types of moves, and the game mechanics and scoring associated with particular cards and moves.

Because the system knows the rules, the tool can also be used to play and playtest the game interactively. The power of the tool lies in the flexibility between designing, playtesting and modifying the card game while it is being played, and thereby exploring the design space. It also allows for finetuning a complex card game to match specific goals in a particular context. Consortium Partners A case study will be carried out within the game studios Codeglue and FourceLabs, who are currently developing card games.

Expectations The project is expected to deliver the following: a formal framework for describing both static and dynamic characteristics of card games a digital prototyping tool for the iterative design and live modification of card games an experience report with findings about at a case study on the use of the tool in the design of an actual commercial card game by the game studio CodeGlue.



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