I think it works with Campaign edition as well Read the full review over on Digital Cloud. Save my name, email, and website in this browser for the next time I comment. Written by Rillania. On the continent of Synapus, a year long war has been waged between two factions, those in power, the Injellans, and those trying to break from the system, the Rushierans.
Our story follows Hewie, a newcomer fighting for the Injella empire and church. After a training battle with his friend and mentor Ducis, Hewie is called to the High Priests chambers along with several of his fellow comrades and friends. Hewie is given the title of Seventh Holy Knight and two subordinates and Hewie, rather un-enthusiastically, accepts. Shortly after, the Holy Knights Corps are instructed to take back the Rusherian fortress of Borborade, which is key to breaking into Rushieran territory and ending the war.
The Seventh Holy Corps first mission is to rendezvous with the Injellan army that is headed to Borborade. After another day of lazing about at camp, the group stumbles upon a small Rusieran infiltration group in the camp and are dragged into a battle. Having successfully protected the provisions, Aria chases after them and gets knocked down and nearly killed by the Black Knight. Thus we begin our journey and insight into the mind-blowing awesomeness of Hewie.
Because of that, this section is pretty hypothetical, but based on statements in the game. I think once you understand the societies a bit more, the war becomes more understandable as well.
From the routes, it seems that Injella is a religious, caste like society. The High Priest is the supreme ruler of the land and sort of like the Pope in that their diety Injella speaks to the people through him.
People are destined to be in life what their parents were, the child of a soldier will become a soldier, the child of a farmer will become a farmer, etc, and it is nigh on impossible, if not so, for someone in the Injellan society to move out of their caste. For this, the Injellans viewed the Rushierans as evil, going against their diety Injella, and viewed the war as a holy war.
Castle Fantasia 2 features a turn based RPG system. Each character can move a certain amount of tiles with basic attacks requiring you to be right next to the enemy. Magic attacks have a certain range of tiles they can be used in. Characters are also able to do limit attacks, which are initially high powered basic attacks that do 2x normal damage, sometimes more.
Each character has a limit point gauge and it fills when a character is attacked or attacks an enemy. Once the gauge is full, that character can use their limit power. It still works off of LP points though. Oh, and Ougis have neat little image sequences :D. Enemy AI is relatively simple, and battles are easy for the most part until you get longer into the game, at which point battles begin to require some strategy and thought, such as large maps with groups on enemies at each end.
The story of CF2 focuses more on the characters than it does the war and overall plot. While the war is an important aspect of the story, its not really focused on that much.
While I love character development and interaction, I was a bit disappointed since the war aspect of the story was set up pretty well. The game does give us some interludes though that explains the current tide of battle, as well as show paths and pertaining cities on the map, so you get a feel for what territory belongs to which faction, with Parmilla being the Injella capital and Rhuto being the Rushiera capital. Studio E. There was also a lot of potential for interaction with the other Corps, but again, this was neglected and very nonexistent due to that fact.
Needless to say, the story suffered from a few plot holes. Many perceive him to be a bad choice due to him only joining the military to follow in his parents footsteps and his very laid-back attitude. Hewie very much comes off as lazy and carefree, generally choosing to hold off on decisions or making the easiest, least demanding one; If inaction is a viable option, he will take it. Hewie has his reasons though for his attitude and personality, and behind his care-free whims is a true knight to the core.
He is a tactical and strategical genius, and very often sees through an enemies plans, coming up with strategies that no other commander would even dream of, much to his success. At first his wild theories and tactics are laughed at and frowned upon, until one day many of his tactical and strategical theories about the enemy come to reality.
Hewie is very steadfast in his morals and beliefs, but as a soldier he understands that someday he may have to go against his morals in order to protect his troops. However, he will not needlessly kill civilians. Despite his smarts and prowess, he does not let stress or pressure get to him and he willingly and purposely plays the fool.
There are also a chock load of choices in the game which lets you play Hewie a little bit how you want. A vast majority of conversation choices have 3 different ones allowing you to make Hewie somewhat serious, the class clown, or the lazy fool.
One of the biggest reasons I think his characters potential was never fully realized was due to the length of the game, since most of the characters suffered from the same fate of having the ability to be so much more, but falling short.
He has still gone down as one of my favorite protagonists though. Before I go into the routes though, I do need to comment a little on the heroines and their respective routes. The first three characters have actual character routes after the common route, while the last five characters just have an extended common route, an H-scene, and an ending scene when pursuing them; Aside from those three things, the entire game for all 5 is almost exactly the same except for choice sequences in the common route.
I honestly got done with each of these characters routes in about minutes just speeding through everything, including skipping fights, because nearly everything was word for word the same. Despite this fact though, I will still call the choice sequences to getting these characters endings a route in my review of the characters.
Her weapon of choice is a sword. Aria is the most serious out of the characters, often chastising them, mainly Hewie, for their relaxed, non-militaristic attitudes. Despite seeming like a perfect soldier, Aria admits that she does not like being a soldier and she is diligent because she wants the war to end quickly so the killing will stop.
Out of the Corps, she is probably the most mature member next to Ciruela. I felt that Aria was a great match for Hewie because she forced him frequently to take things a little more seriously and she kept him in check a lot.
In certain routes, Aria ends up becoming the one person out of the group that Hewie trusts the most, especially with serious tasks.
He also makes her his second-in-command of sorts, having her lead groups of men, confiding in her and seeking her opinion, and giving her important tasks.
She really, really grows into this position. You also get to see a different, softer side of Aria in her route. Her ending made me all smiles too. Hannah is somewhat childish and and sometimes a bit of a ditz, but she is very loyal and puts a lot of trust and faith in those around her. She is also totally crazy about Ducis, saying frequently that she is in the Ducis fanclub and wants to marry him someday; She even finds Hewie cool for being childhood friends with Ducis and talking to him like an equal.
What do you think? Be the main force yourself No choice but to let Somia do it Hit Somia Agreed Go to the kitchen Go back by yourself Take the long route Return to your room Kiss her Go to sleep Make love to Somia Cecile 1. Go to town 5. I just want to take it easy 6.
Take a stroll 8. Take a look 9. A swimsuit That sounds nice Right now, the sea is more important Get some sleep Some kind of huge animal Let Somia be the main force Look inside Look once again Neck chop Let Karawei take you there Take a short cut Call out Return to the mess Help Cecile gain more self-confidence To join with the Rushieran troops Ciruela 1. To capture Arihato Hannah 1. Somebody has to watch the rear 7. Take a stroll 9. Come back in a year or ten Minestrone Probably fireworks Go to town How can you expect anyone to eat this!!
Save her Go get a bite to eat Make love to Somia Judy 1. Make love to Somia Renoir 1. Go back by yourself 3. Go to your room right away 4. Go with her 5. Spoil her 6. Kiss her 7. Go get a bite to eat 8. Go play Teach her about sex for her own good To join with the Rushieran troops Somia 1. Tell Cecile that Somia lied 3. To join with the Rushieran troops Tia 1. Stay awake 3. Go to the living room 4.
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