Greatest puzzle games ever


















In Trine, you must choose between controlling one of the three characters and each one provides you with a completely distinct experience. Also, you can play with one or two friends online, each controlling one of the three main characters. Thomas Was Alone is a minimalist, indie puzzle game that tells a little story about seven deep, charismatic characters represented by geometric shapes, each one having a unique play style with their own fears, desires and personalities.

They struggle to escape the unfair system that imprisons them and is constantly changing the rules in its efforts to defeat them. Thomas was alone has simple and intuitive controls that respond well, giving you good control of the characters. Skill and logic, as well as a bit of trial and error are needed to successfully navigate the ever more complicated levels. In Morphopolis, the player takes the role of an insect that collects things and help other insects until it finds a bigger insect that must be defeated and absorbed.

Each time the main character absorbs another insect, it becomes bigger. This slow-paced point-n-click game has beautiful and detailed art. The puzzles are original and fun to play, but they are rather simple. Klocki is a very casual minimalistic puzzler with a calming soundtrack that can provide a relaxing and challenging experience at the same time.

In Limbo, you control a small child who is locked in a strange and mysterious place. His motivation and objectives are unclear, but you have to walk through that land and solve deadly puzzles to survive. This is a platform kind of game. It is deeply immersive, with a basic gameplay and challenging puzzles. This casual point-n-click game tells the story of five small creatures that live in a tree and have to reach the ground to plant a seed and stop an invasion of black spiders. You must interact with other small creatures and solve puzzles.

Botanicula presents a very unique environment composed by beautiful art and a fantastic soundtrack, the puzzles have a moderate level of difficulty and the story is simple, but the game will capture the player from the beginning. Drawn is a puzzle game full of beautiful artwork that very well fits its premise: entering magical paintings to gather clues and find ways of advancing up the tower to rescue the girl, Iris.

The game is a mixture of hidden object finding, using the right objects from your inventory in the right places, and solving a number of relatively complex puzzles. Escape Goat is a short puzzle platformer in which you have to manipulate levers and knobs to open doors. The backstory is fairly simple: you are a goat trying to escape from the Prision of Agnus; but the puzzles are difficult enough to keep the player entertained.

In Message Quest, you become the conscience of the lazy and glutton young herald Feste. Your goal is to force him to fulfill his mission: find a hero to stop the impending destruction of the land. This short game has a simple gameplay and a beautiful ambience; the combination of art, plot and character development gives the player the feeling of being immersed in a fairy tale. Developed by the same creators of Limbo and with a similar proposal, Inside is an immersive and suspenseful short game in which you control a boy in a dystopic environment and have to walk straight through a mysterious building.

Its art, sound effects and setting are perfectly fitting. In I, Zombie, you are the leader of a horde of zombies and must infect humans in order to expand your army. Each scenario consists in a different puzzle that has to be carefully studied before you advance.

You must start each stage being sneaky and changing people into zombies to build an army. This is a click-n-point investigative game based on the third novel written by Sir Arthur Conan Doyle featuring Sherlock Holmes. Sir Charles Baskervilles was found dead on the grounds of his state and his friend, Dr. James Mortimer, hire the famous detective to investigate the reasons behind it, which he believes it has to do with an old curse.

This is a simple story-based game in which you have to find clues and solve puzzles in several beautiful crafted scenarios. Meet Niko as she travels through several islands and solve riddles and face up dangers to return home.

In Eet Munchies, you help a small creature who has just woken up and is hungry, so your goal is to create their way towards the cake, putting objects along the way so the creature can arrive safely. You take control of a lone astronaut in The Swapper as you explore Theseus, a derelict space station. The human inhabitants of Theseus are mostly gone and it's up to you to find out what happened and why. The base of The Swapper's gameplay comes in the form of a gun that allows the main character to clone themself.

The clones mimic your every move but the gun also allows you to beam your own conscience into these clones and assume direct control over them. This is a challenging puzzle adventure game in which you help Toki Tori to find five Ancient Frogs and destroy the crystal endangering the forest. In this game, you have to solve ever more complex puzzles; you can also collect golden wings, snap pictures of creatures to complete the Tokidex and whistle songs to activate special abilities.

In this game, you must save Dr. Victor Frankenstein and his wife, Elizabeth, from the monsters created by the doctor in his attempt to overcome death. This is a point-n-click game in which you will have to find objects and solve puzzles in several scenarios to restore the natural order of things. In The Talos Principle, you are guided and observed by the voice of Elohim Hebraic word that means God as you solve puzzles.

In each stage, you will find Terminals where you can read texts from the past and Milton, something or someone who talks to you and contests everything Elohim is saying. This is a philosophical first-person game that talks about the constant dilemma between following the word of God and the voice that tempts you to break the norms dictated by Him. The art and soundtrack of this game create a fantastic and immersive environment as the player advances through ever harder puzzles.

The game has a complex take on puzzle games, but a simple premise: reach the exit door. Players will be forced to make do with what they can afford without going over their budget, teaching them money management skills that they can take with them even when they put the game down. No, we're not describing your Aunt Margaret.

WarioWare: Twisted! Even the main menu forced players to rotate their device just to navigate it! This didn't hinder the gameplay at all, and its influence could be seen in future Nintendo releases like the Rhythm Heaven series.

Players will enjoy the variety of tasks this game forces them to complete, from guiding Mario back into his castle, to punching raindrops and ironing clothes. In one of the oddest minigames, players will feed an alien with clothespins attached to his cheeks. If your Game Boy Advance still works and you manage to find a copy of this game, it is definitely worth the playthrough for any puzzle game enthusiast.

With over minigames, WarioWare: Twisted! Sticking in the vein of Nintendo releases, Meteos is a Nintendo DS game that is a lot more sinister than it appears, taking a new approach to a familiar format in which inanimate blocks fall from the sky. Meteos brings this scenario to life as the evil planet Meteo sends down its blocks, called meteos , in order to suffocate organic life on multiple planets. The player must defend these various planets, creating vertical or horizontal lines of three or more of the same block, which sends them shooting back to the source.

With multiple gameplay modes and 12 different endings, this puzzle game has the potential to lure players in with an emotional story, despite lacking characters with proper faces.

Surprisingly, the debut title for the WarioWare series ranks higher than its third installment, albeit by an extra point. But where does this extra point come from? For one thing, the exclusion of the motion sensor provides a degree of simplicity to all minigames while often serenading players with relaxing, trendy Japanese pop that screams the '90s.

As usual, this game tests how fast players can identify a goal and execute it perfectly under pressure. Perhaps the most exciting aspect of this game are the stages that feature games all revolving around a common theme. Yet another falling block game, Lumines will feel just like Tetris. Players must prevent boxes from piling up to the top of their grid by forming colored squares that vanish after a sweeping line on the map passes through them.

What keeps this game feeling fresh are the different backgrounds that can be played on, each possessing their own style of music that affects the speed of the game. The thing is, all the color has meaning.

Learning this logic is only half the battle, the remainder is applying that logic to even more mind-bending puzzles. So, for example, once you learn that certain doors can only be opened if they cannot be seen, applying the same line of thinking to an increasingly complex series of puzzles turns from mental exercise to an exercise in integrity. The more you understand in Antichamber, the less you trust yourself.

Like all the best puzzle games, World of Goo 's core concept is simple: Use elastic, adhesive and sentient balls of goo to build structures that will enable them to climb up to a pipe, where they can be sucked up and delivered to the World of Goo corporate headquarters. It's easygoing at the start—build a tower, construct a bridge, nothing too complex—but quickly grows more difficult, and bizarre, in equal measures.

Obstacles like whirling blades, spikes, and fire make life nasty and short for many a Goo Ball, and after awhile different species of Balls with unique characteristics will begin to appear.

Balloon Goo floats, for instance, while Green Goo can be detached and reused, and Beauty Goo is huge, aggravating, and generally useless. And because everything is made of goo, everything you create is inherently unstable: The trick isn't to build solid structures, but to figure out how to let them sag and sway—because they're going to—without breaking into pieces.

But what elevates World of Goo from a good puzzler to a great game are the detail and flourishes that aren't necessary to the puzzles, but are absolutely indispensable to creating the marvelous world in which they exist.

The squealing, bug-eyed Goo Balls are endearingly cute, and the light-hearted, sometimes cryptic messages left by the Sign Painter are entertaining in their own right. There's a story here too, believe it or not, and it actually gets a little dark, although it never entirely lets go of its inherent goofiness. Even the soundtrack, at the risk of overselling it, is sublime, and somehow a perfect match for a game about stretching sticky globs of grease into weird shapes.

Infinifactory is one of our highest-scored games of , with Chris calling it his favorite puzzle game in years. Like SpaceChem, Infinifactory is a creative factory design game, though a bit more accessible. The simplest is to transport a component from a dispenser to the correct exit point, but as your tasks get more complicated, logic devices are introduced to increase the complexity of your designs along with them.

Infinifactory is all about satisfaction of building the most beautiful, efficient machine you can and watching it do its work. Portal was a success—a huge one—for a number of reasons. Thing is, it would still be a great game without any of that because the puzzle-solving is so damn great on its own.

Escaping a series of test-chambers armed only with a gun that shoots space-warping portals is fun and rewarding. The basics are simple to grasp. After placing two portals in two different spots, walking into one portal lets you exit the other, no matter where it is. The difficulty increases gradually, getting more complex at just the right pace, so we never feel frustrated and yet it never seems too easy.

While Portal 2 upped the ante in just about every department, the original is still a wonderful, funny, and rewarding way to spend a few hours. And, to be clear, we also recommend Portal 2 , especially for its co-op puzzles. Baba Is You gets away with being so infuriatingly mind-bending by also being so dang cute. Baba you pushes around blocks of words to change the level environment and the conditions of the game itself.

In one level you start as a rabbit in a walled room. If you nudge any of the blocks out of line the walls no longer stop you and you can walk through them.



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