Download What's New Certified Similar to 6. Rivatuner Statistics Server Download. Stable 7. Last updated:. February 18, User rating:. Features: The server provides framerate and frametime monitoring support to the client applications.
The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. The server provides 3D acceleration usage statistics to the client applications.
The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides On-Screen Display support to the client applications. Advanced SystemCare Free. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play.
Biden to send military medical teams to help hospitals. GameStop PS5 in-store restock. N95, KN95, KF94 masks. Microsoft is done with Xbox One. Windows Windows. This change is aimed to eliminate risk of seeing short flickering when switching between different overlay layouts containing different sets of displayed graphs Overlay layout timer is now reinitialized properly when switching between different overlay layouts with hotkeys Sample overlay layout supplied with the plugin was designed as a technodemo, showing you as many complex overlay creation techniques as it is possible.
Now the plugin includes two more built-in overlay layouts, which suit better for everyday usage: Classic layout is close to classic native MSI Afterburner's layout. New mode is aimed to be used in conjunction with third party luminance sensor based input latency monitoring systems similar to LDAT. In this mode RivaTuner Statistics Server displays color latency event markers reflecting current input state when keyboard or mouse buttons are pressed or released.
In this mode RivaTuner Statistics Server additionally stores high precision latency marker registration and latency marker presentation timestamps into shared memory and provides the timestamps to client applications. Client applications may use this data as a backend for input latency calculation in conjunction with additional data they receive from luminance sensor Added new "Percentile buffer" option to general properties.
Unlimited mode is preferred if you manually start benchmarking session with a hotkey. Previously RivaTuner Statistics Server internally represented On-Screen Display contents as a few uber batches, containing all On-Screen Display geometry grouped by primitive type for example, the first batch containing triangles representing all On-Screen Display symbols, solid color bars, and embedded images and the second batch containing all lines used to render all graphs.
Such batching provides optimal rendering performance and minimizes draw calls count and rendering pipeline state changes. With such implementation it was possible to render On-Screen Display contents in expected Z-order for the same type of graphics primitives e. New altered geometry batching implementation allows splitting uber batches on smaller batches, so it is now possible to render both lines and triangle primitives in expected Z-order.
Please take a note that batches splitting mode is enabled by default, but power users may enable old uber batch rendering mode at profile level if necessary Improved scanline sync implementation: Now index of target display device for multimonitor systems is also displayed in scanline sync info panel SyncDisplay profile switch, which is defining index of target display device for multimonitor systems, can be set to -1 now.
This change is aimed to improve captured videostream smoothness in applications like Forza Horizon 4, which render more than 3 frames ahead Added hooking profile for Deathloop. Please take a note that application detection level settings in RivaTuner Statistics Server are application compatibility options, which are intended to be used at profiles level only for games dynamically loading DirectX runtimes.
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